Mono path[0] = 'D:/application/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed' Mono config path = 'D:/application/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc' Initialize engine version: 2019.4.30f1 (e8c891080a1f) [Subsystems] Discovering subsystems at path D:/application/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: VRAM: 4047 MB Driver: 32.0.15.6109 Begin MonoManager ReloadAssembly - Completed reload, in 0.164 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.139300 ms RimWorld 1.5.4297 rev1079 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Fallback handler could not load library D:/application/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001CA156DE030.dll Fallback handler could not load library D:/application/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001CA3A4B4120.dll Prepatcher: Starting... (vanilla load took 2.736989s) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Prepatcher: Game processing took 191.24ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Prepatcher: Serializing patched assemblies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Prepatcher: Serializing took 2720.7164ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Prepatcher: Setting refonly (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Prepatcher Error: Fatal error while reloading: System.NullReferenceException: Settings refonly on a null assembly at Prepatcher.UnsafeAssembly.SetReflectionOnly (System.Reflection.Assembly asm, System.Boolean value) [0x00017] in :0 at Prepatcher.Process.ModifiableAssembly.SetSourceRefOnly () [0x0001b] in :0 at Prepatcher.Process.Reloader.Reload (Prepatcher.Process.AssemblySet set, System.Action`1[T] loadAssemblyAction, System.Action beforeSerialization, System.Action beforeRefOnlys) [0x000fd] in :0 at Prepatcher.Loader.DoReload () [0x00144] in :0 at Prepatcher.Loader.Reload () [0x00012] in :0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Tried to use an uninitialized DefOf of type MessageTypeDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Tried to use an uninitialized DefOf of type SoundDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 4 worker threads for Enlighten. Thread -> id: 59e4 -> priority: 1 Thread -> id: 3838 -> priority: 1 Thread -> id: 5a1c -> priority: 1 Thread -> id: 1e20 -> priority: 1